Alder Beauregard
Alder Beauregard
The Aristocrat
Alder Beauregard, known in the Dreaming as Albrecthine of House Fiona, is a Sidhe noble whose soul recently burst forth from the shimmering gates of Arcadia. A living fragment of legend wrapped in mystery and moonlight, Albrecthine walks among mortals with the grace of centuries. His mortal host, Alder, was a doctor, a dreamer, and a soul sensitive enough to bear the weight of a fae spirit. Now reborn, Albrecthine has embraced the city’s chaos as a new tapestry to shape with purpose and beauty.
Radiant yet fierce, Albrecthine has taken Acetides and Ashvindra under his protection, naming them his knights—his blades in the mortal world. As a scion of House Fiona, he burns with passion, longing to inspire mortals and changelings alike with the majesty of the old courts. Though he speaks with elegance and reverence, his gaze is always turned toward destiny, for he believes the Dreaming is entering a new age—and he intends to shape it. Guided by visions and old oaths, he’s not here just to reclaim glory, but to build something transcendent from the ruins of belief.❧

Plot Hooks.

Revival. Albrecthine's return from Arcadia has created ripples through the Dreaming. Rumors swirl of ancient secrets stitched into his memory—places long forgotten, bargains made by lost monarchs, and whispers of a coming war among the Courts. He draws the attention of rival nobles and Banal institutions alike.

Signature Motif.

Violets and Cello. Albrecthine is always heralded by a faint scent of crushed violets and the haunting hum of a distant cello—notes that seem to bend light around him. His eyes shimmer with gold flecks that briefly reflect Arcadian landscapes, and he wears gloves spun of silver thread that glow faintly when truth is spoken nearby.

Perfect for...

Court Drama Albrecthine fits into mythic fantasy, court intrigue, and existential drama. Plots around him may explore lost oaths, fractured identity, and the seductive danger of Arcadian memory. Themes of beauty versus purpose, memory versus illusion, and the burden of nobility are ripe for exploration through his enigmatic journey.
Goal

Humanity.

Though he wears Alder Beauregard’s skin with dignity, Albrecthine knows the soul beneath is fading. To remain grounded, he must cultivate mortal relationships, artistic expression, and vulnerability—without becoming lost in them.
obstacle

Banality.

The more he embraces his Sidhe power and Arcadian nobility, the more his host's memories wither. Each act of glamour-summoning accelerates the process, threatening to turn him into a hollow vessel ruled by fae pride alone.
«You're frozen when your heart's not open.»

Personal Data

Alder Beauregard
Civic Name
30
Age
09/Dec/1995
DOB
Sidhe
Kith
Blonde
Hair
Blue
Eye color
Fionna
house
White
Ethnicity
Canadian
Nationality
The Boytoys
Guild
1.88m
Height
98 kg
Weight
English and French
Languages
Male
Gender
Homosexual
Preference
Doctor
Profession
Bottom
Position
6" / 4.5"
length / Girth
Zane Phillips
Faceclaim
Time
Affinity
ESFP
MBTI

Character sheet

Attributes

Distinctions

skills

Seeming

Wilder

Seelie

Regent

Unseelie

Fatalist

Just
Responsible
Wise
Loyal
Disciplined
Isolated
Emotionally Reserved
Unyielding
Overburdened
Self-sacrificing
Calm under Pressure
Realistic
Witty
Insightful
Stoic
Cynical
Detached
Smug
Uninspiring
Fatalistic
Strength
Dexterity
Stamina
Charisma
Manipulation
Composure
Intelligence
Wits
Resolve
Arts
🙪
Specialties
Singing
Seduction
Swords
Court politics
Persuasion
Subterfuge
Performance
Expression
Greymare
Awareness
Medicine
Insight
Meele
Empathy
Leadership
Intimidation
Technology
Athletism
Drive
Other skills

The Kithain

Seelie

Birthrights
Unearthly Beauty: Up the category of the effect dice in Social rolls where his physical beauty can be exposed.
Noble Bearing: Reroll all hitches in Social rolls and up one category on the effect dice.
Threshold
Help Those in Need: Obtain Glamour when aiding others in their problems.
Exploit Dependence: Obtain Glamour when showing someone how much they need you.
House Boon
Dramatic. Any atempts to make them feel fear automatically fail unless they have to do with harming their loved ones.

Unseelie

Frailty
Up the category effect of any dice when attacked with Cold Iron weapons.
Antithesis
Deny a compliment.
House Flaw
Dramatic. Falls in love with individuals who might harm them or put them in danger.

The Arts

Spring

Energy, Passion & Light
Awaken Create a D6 advantage for a prop that comes back to life. Verdan Reclamation Create a D6 advantage for the creation of plants. Well of Life Create a D6 advantage that can recover others.

Sovereignity

Battle & Conflict
Protocol Up the category of the Effect dice on Social rolls to have others fulfill your orders. Grandeur Up the Effect dice category dice on Social rolls to have a large mass of people pay attention to you.

Naming

Essence of Things
Between the Lines Add a D6 dice to create an advantage to understand an encrypted or obscured message.
Alder can target these Arts over: People close to him and Personal contacts. He can target Commoners and Nobles. Can also triple-fold the duration of his Cantrips.

Backgrounds

Signature Assets

Surreal Beauty
Possesses a recognizible classical beauty that makes others fall to their knees. Add a D6 in Social rolls that may take advantage of your beauty.
Natural Leader
You have a certain magnetism to lead and command. Up the Effect dice of Leadership rolls.
Treasure: Mirror of Truth
This fae mirror reflects Albrecthine’s Arcadian form rather than his mortal shell. When gazed into by others, it reveals their true intentions in the form of ominous and subjective images.

Other Assets

Retainers
A servant that remembers his grandeur from a past life and is willing to help him. This one is a mortal and knows of his true nature. Players are encouraged to take up on this role if they wish to interact with Alder.
Dreamers
A group of mortals from whom he takes Glamour. Players are encouraged to take up on this role if they wish to interact with Alder.
Remembrance
Memories from his past life in Arcadia are coming to him and though he can't remember all, like the reasons for the assesination of his past life, he remembers bits and pieces from it.